If you don’t know it, it is not easy to start. You need to learn new sintaxis, set up a IDE to develop (it is better to use them for large apps, instead of using text editors, but … it’s your choice!).
Before to continue, I would like you to give some resources to start. The first one, check out the Oficial HandBook of TypeScript: http://www.typescriptlang.org/Handbook , a link you need to include on your favorites.
If you want to use Sublime Text, Brackets, Atom, … you need to invest some time on them, because you need to compile even Node.JS and a few more tools in order to have the TypeScript compiler ready. I haven’t worked with Node.js, so, I decided to try another option, but if you want to try a different way, here you have a nice post about how to use TypeScript with Gulp.
Back to CATS, It’s not the perfect editor but it does the work perfectly with no installation (just download and unzip two software and you’re done!). The project is very active and under development, so upgrading is a matter of downloading the files agains and unzip. Very easy!!
If you decided to try Visual Studio, you need to download the TypeScript plugin.
If your IDE is Eclipse, the best alternative for working with TypeScript is install this pligun .
Of course, because TypeScript has been created by Microsoft, using Visual Studio should be your first option, specially because it is the best option for debugging, a crucial aspect in programming.
Starting with the language
The first lecture you need to know about TypeScript is related to data types, and the basic types are: boolean, number, string, array, enum, any, and void. I like this simplification of types, plus arrays and enum, a type that can be whatever (any), and another one that return nothing (void).
The asignation of types to variales can be done by annotation (specifying a type), or by inference, assigning a value:
var foo: string = &amp;quot;TyppeScript&amp;quot;; // Por anotación var bar = 10.2; // Por inferencia
Related to types, another feature I like a lot is creating your own types, and also use the types defined by TypeScript, defined on the file lib.d.ts, where the basic types are defined, and also other types such as window, document, HTMLElement, HTMLInputElement, HTMLButtonElement, …. making more easy to develop large applications.
type StringArray: string; // Define Type var foobar: StringArray = ['foo', 'bar'];
Let’s keep on working with TypeScript!